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Manpage of glutSolidSphere
glutSolidSphere
Section: GLUT
(3GLUT)
Updated: 3.7
Index
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NAME
glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.
SYNTAX
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
ARGUMENTS
- radius
-
The radius of the sphere.
- slices
-
The number of subdivisions around the Z axis (similar to lines of longitude).
- stacks
-
The number of subdivisions along the Z axis (similar to lines of latitude).
DESCRIPTION
Renders a sphere centered at the modeling coordinates origin of the
specified radius. The sphere is subdivided around the Z axis into slices
and along the Z axis into stacks.
SEE ALSO
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron,
glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
glutSolidTeapot
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
Index
- NAME
-
- SYNTAX
-
- ARGUMENTS
-
- DESCRIPTION
-
- SEE ALSO
-
- AUTHOR
-
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