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Manpage of glutStrokeCharacter
glutStrokeCharacter
Section: GLUT
(3GLUT)
Updated: 3.7
Index
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NAME
glutStrokeCharacter - renders a stroke character using OpenGL.
SYNTAX
void glutStrokeCharacter(void *font, int character);
ARGUMENTS
- font
-
Stroke font to use.
- character
-
Character to render (not confined to 8 bits).
DESCRIPTION
Without using any display lists, glutStrokeCharacter renders the
character in the named stroke font. The available fonts are:
- GLUT_STROKE_ROMAN
-
A proportionally spaced Roman Simplex font for ASCII characters
32 through 127. The maximum top character in the font is 119.05
units; the bottom descends 33.33 units.
- GLUT_STROKE_MONO_ROMAN
-
A mono-spaced spaced Roman Simplex font (same characters as
GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The
maximum top character in the font is 119.05 units; the bottom
descends 33.33 units. Each character is 104.76 units wide.
Rendering a nonexistent character has no effect. A glTranslatef is
used to translate the current model view matrix to advance the width of
the character.
EXAMPLE
Here is a routine that shows how to render a string of ASCII text
with glutStrokeCharacter:
void
output(GLfloat x, GLfloat y, char *text)
{
char *p;
glPushMatrix();
glTranslatef(x, y, 0);
for (p = text; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");
SEE ALSO
glutBitmapCharacter, glutStrokeWidth
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
Index
- NAME
-
- SYNTAX
-
- ARGUMENTS
-
- DESCRIPTION
-
- EXAMPLE
-
- SEE ALSO
-
- AUTHOR
-
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Time: 13:00:48 GMT, March 25, 2001